Save Sync Guide
Save Sync keeps your game saves synchronized between your RomM server and your handheld device.
Getting Started
Save Sync requires a registered device. The first time you open Save Sync from Settings, you'll be prompted to enter a device name. This registers your handheld with your RomM server so it can track which saves belong to which device.
Once registered, the Sync button (Y) appears on the main menu, giving you quick access to the Sync Menu.
Sync Menu
Press Y from the main menu to open the Sync Menu. It contains:
- Sync Now - Run a manual save sync
- Synced Games - Browse games that have been synced on this device, grouped by platform. From here you can view save details and manage save slots for individual games.
- View History - See a chronological log of all sync actions (uploads, downloads) for this device
How It Works
When you run Save Sync, Grout:
- Checks server connectivity
- Scans your device for games and their save files
- Matches them with corresponding ROMs in RomM
- Compares local and remote save files
- Resolves any conflicts (prompting you if needed)
- Syncs saves based on which version is newer
Note
Only games that have ROM files on your device are included in the sync. If a ROM exists in your RomM library but is not present on the device, its saves will not be synced.
ROM Matching
For Save Sync to work, Grout must match your local save files with ROMs in your RomM library.
Grout matches by platform and filename - if the local save filename (without extension) exactly matches a ROM's filename in RomM for the same platform, it's considered a match.
Tip
For the best experience, keep your local ROM filenames consistent with the names in your RomM library.
Sync Logic
For each mapped ROM file found on your device, Grout determines what action to take:
When RomM has no save
Your local save, if present, is uploaded to RomM (with timestamp appended to filename).
When you have no local save
RomM's save, if present, is downloaded to your device.
When both saves exist
The newer save (based on last modified time) determines the action:
- If the local save is newer: It is uploaded to RomM with the last modified timestamp appended to the filename
- If the RomM save is newer:
- The current local save is backed up to
.backup/within the platform's save directory - If the backup fails, the download is aborted to protect your local save
- The RomM save is downloaded to your device
- The current local save is backed up to
Conflicts
When Grout detects that both the local and remote saves have changed since the last sync and neither is clearly newer, it flags the item as a conflict. You'll be shown a conflict resolution screen where you can choose Keep Local or Keep Remote for each conflicting save.
No matching ROM in RomM
The save file is reported as "unmatched" in the sync results.
Important
The filename of the save will match the local filename of the ROM. This will allow you to have a ROM file duplicated locally under two names to handle two different saves (e.g. a Nuzlocke run in Pokemon alongside a vanilla playthrough).
Save Slots
Save slots let you manage multiple save versions for a single game on RomM. By default, all saves use the "default" slot, but you can create named slots and switch between them.
Switching Slots
You can change which slot a game syncs to from two places:
- Game Options - From the game details screen, press
Yto open Game Options. The Save Slot setting shows all available slots plus a New Slot... option. - Synced Games - From the Sync Menu, open Synced Games, navigate to a game, and press
Yon the detail screen to change the save slot.
Use Left/Right to cycle through available slots. Changing to a different slot triggers a sync automatically.
Creating a New Slot
Select New Slot... from the slot selector to create a new named slot. An on-screen keyboard will appear where you can type the slot name. When you confirm, Grout immediately uploads your local saves to the new slot on RomM.
Multi-Slot Downloads
When downloading saves for the first time from a game that has multiple slots on RomM, Grout shows a slot selection screen. This lets you choose which slot to download from. The game name is prefixed with its platform slug (e.g., [gba] Pokemon Emerald) so you can identify games across platforms.
Slot Preferences
Your slot preferences are stored in save_slots.json, separate from the main config file. Each entry maps a ROM ID to the preferred slot name. Games without a preference default to the "default" slot.
Backup Retention
When Grout downloads a newer save from RomM, it backs up your current local save to a .backup/ directory. You can
control how many backups are kept per game in Settings > Save Sync > Save Backups:
- 5 / 10 / 15 - Keep the N most recent backups per game, automatically deleting older ones
- No Limit - Keep all backups (default)
Sync Results
After syncing, you'll see a summary showing:
- Downloaded saves - Saves transferred from RomM to your device
- Uploaded saves - Saves transferred from your device to RomM
- Conflicts - Saves that required manual conflict resolution
- Errors - Any problems that occurred during sync
Per-Game Save Directory
Some platforms have multiple emulators available (e.g., GBA on muOS). By default, Grout uses the platform-wide save directory configured in Save Sync Mappings.
You can override this for individual games:
- Open the game in Game Details view
- Press
Yto open Game Options - Change the Save Directory setting
When you change this setting, Grout automatically moves existing save files to the new location.
Important
Kids Mode Impact: When Kids Mode is enabled, the Game Options screen is hidden. You won't be able to change per-game save directories while Kids Mode is active.
Important Notes
Save files only
Save Sync works with save files, NOT save states. Save states are emulator-specific snapshots that require both sides to use the same emulator and sometimes even the same version.
Supported save formats
Grout supports a wide range of save file extensions: .srm, .sav, .dsv, .mcr, .mcd, .brm, .eep, .sra,
.fla, .mpk, and .nv.
We have this filter in place as some CFWs place the save files alongside the ROM files.
If you notice that a save that is not being synced has an extension not in this list, please create an issue on GitHub.
Syncs can be obscured by autoload
If you use save states with autoload enabled, the emulator will load the state instead of the save file. To use synced saves:
- Use the in-game menu to reset the emulator, forcing the save to be used
- Disable autoload for save states
- Delete the save state after downloading a synced save
User-specific
Saves are tied to your RomM user account. If you share your RomM account with others, your saves will also be shared.
Related
- Settings Reference - Configure Save Sync options
- User Guide - Complete feature documentation
- Quick Start Guide - Get up and running quickly